Land of Glacia Wiki



The Land of Glacia
The Land of Glacia setting will be played on alternate Fridays, and will be a D&D 5e adventure. It is a custom setting for me and my friends to use, but if you stumble onto it and are interested, then please drop me a line and let me know what you think.

Overview
Imagine a world with no concept of the Sun. It's a barren world of ice and snow where potent and secret magics make areas safe enough to settle. There are no stars, no sun, no blue in the sky. Only a thick layer of grey clouds where just enough light comes through to grow crops.

The Tempest of Ignus, a cabal of Chronomancers that are only opposed in power by the Emperor Alexander. It's the primary religion of Glacia, and its main headquarters is in the Holy City of Midengail.

Midengail is the hub of all the towns and cities, as the Emperor and the Emperor alone decides the locations of all the other settlements and the trade routes to keep them supplied. The way he does this is through the use of the Pillars of Time, objects that (after a ritual is performed) mark an area and give it a tropical climate.

This is how the Emperor and the Tempest of Ignus hold power in Glacia, and things are relatively peaceful, seeing how a rebellion would cause all aid and trade routes to be moved elsewhere.

Deities

 * Archon Fos
 * Marduk
 * Massa Excidius
 * Seras
 * Goell
 * Rike and Kate
 * Percival
 * Brisarius
 * Kilal
 * The Undaunted
 * Ib

The Afterlife
"Latest activity"





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